← Mas o Menos

Playing bilingually in English and Spanish

Mas o Menos is fully bilingual — the name itself is the Spanish for "more or less." Every question, fun fact, menu, and results screen exists in both English and Spanish, and the language is a per-device setting you can change at any time. That makes it a genuinely useful game for mixed-language groups, not just a translated one.

How language switching works

Language is chosen from Settings and applies immediately, including to questions already loaded. On first launch the app picks a starting language from your browser or device preference, so a Spanish-first household sees Spanish without touching anything. In pass-and-play the setting is shared because everyone uses one device; in online multiplayer each player's own screen follows their own choice, so one room can have some players reading a question in English and others reading the same question in Spanish, scored identically.

Playing with heritage speakers and learners

Percentage trivia turns out to be a forgiving format for language practice. The vocabulary load per question is low and repetitive — numbers, "more," "less," a topic noun or two — so a learner picks up the pattern within a few rounds. And because you are voting on direction rather than composing sentences, a beginner can participate fully while still building comprehension from the question text and the fun fact.

Suggested setups

Why the fun facts matter here

Each reveal includes a short factual note that explains the number. In a language-learning context that is the payoff: the learner has just been motivated to understand a sentence (they want to know if they voted right), and the sentence is about something real and often surprising. That is a much better retention setup than a vocabulary list, and it is the same reason the facts spark conversation at an all-fluent party.

What stays the same across languages

The math does not move. A percentage is a percentage, and the answer to a question is identical whichever language you read it in, so bilingual rooms are perfectly fair. Scoring, round structure, the 0–3 point guess scale, and the More/Less vote are all language-independent. The only thing translation changes is which words you read — which is exactly what you want from a game meant to be shared across a table where not everyone speaks the same first language.

Beyond English and Spanish

Right now the game ships in English and Spanish, the two languages spoken across the communities it was built for. The content pipeline stores each question's text separately from its numeric answer and fun fact metadata, so additional languages are a translation problem rather than a redesign. If you would use Mas o Menos in another language, that feedback genuinely helps prioritize.

Play in your language